Raster Grpahics Pipeline(레터라이제이션 파이프라인)
Mesh Shader Pipeline(메쉬 쉐이더 파이프라인)
Ray Tracing Pipeline(레이트레이싱 파이프라인)
https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/d3d10-graphics-reference-dxgi-interfaces
https://microsoft.github.io/DirectX-Specs/
https://www.jendrikillner.com/post/d3d12-learning-plan/
https://www.braynzarsoft.net/viewtutorial/q16390-directx-12-textures-from-file
https://github.com/RikoOphorst/dxr-path-tracing
https://logins.github.io/graphics/2020/10/31/D3D12ComputeShaders.html
https://developer.nvidia.com/blog/tag/advanced-api-performance
https://diligentgraphics.com/diligent-engine/architecture/d3d12/