DirectX 12 에 대한 소개

Initalize the API(directX 12)

Raster Grpahics Pipeline(레터라이제이션 파이프라인)

Mesh Shader Pipeline(메쉬 쉐이더 파이프라인)

Compute Pipeline(컴퓨트 파이프라인)

Ray Tracing Pipeline(레이트레이싱 파이프라인)

참고자료

https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/d3d10-graphics-reference-dxgi-interfaces

https://microsoft.github.io/DirectX-Specs/

https://www.jendrikillner.com/post/d3d12-learning-plan/

https://www.braynzarsoft.net/viewtutorial/q16390-directx-12-textures-from-file

https://github.com/RikoOphorst/dxr-path-tracing

https://logins.github.io/graphics/2020/10/31/D3D12ComputeShaders.html

https://www.intel.com/content/www/us/en/developer/articles/technical/understanding-directx-multithreaded-rendering-performance-by-experiments.html

https://developer.nvidia.com/blog/tag/advanced-api-performance

https://diligentgraphics.com/diligent-engine/architecture/d3d12/

https://www.3dgep.com/learning-directx-12-2/

https://alextardif.com/DX12Tutorial.html