https://www.yamyamcoding.com/1430b1ff-a61e-8040-a542-d672d5d25328
D3D12_11On12 (Directx11 → Directx12)로의 전환
Raster Grpahics Pipeline(레스터라이제이션 파이프라인)
Mesh Shader Pipeline(메쉬 쉐이더 파이프라인)
Ray Tracing Pipeline(레이트레이싱 파이프라인)
씬뷰(Scene View)와 게임뷰(Game View) 분리 작업
https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/d3d10-graphics-reference-dxgi-interfaces
https://microsoft.github.io/DirectX-Specs/
https://www.jendrikillner.com/post/d3d12-learning-plan/
https://www.braynzarsoft.net/viewtutorial/q16390-directx-12-textures-from-file